optionstaya.blogg.se

Freeciv change name
Freeciv change name





freeciv change name
  1. #FREECIV CHANGE NAME MOD#
  2. #FREECIV CHANGE NAME FULL#
  3. #FREECIV CHANGE NAME MODS#
freeciv change name

  • A malfunctional AI should no longer stop the game.
  • Treasure trains are now displayed in the cargo report panel.
  • #FREECIV CHANGE NAME MOD#

  • Added a mod for having 19th century nations.
  • Added a mod where basic buildings (level 1) needs to be constructed (except Town Hall and Carpenter's house).
  • There are now separate volume sliders for music and sound effects.
  • The escape key can now be used to close most panels.
  • Recursive autosave directories should no longer be created.
  • The colony panel is now properly updated when clearing the speciality of a worker.
  • Units should no longer have their graphics clipped on the map.
  • Scrolling on the map should now be smoother.
  • Fixes the scaling of several different panels (preferences).
  • It's now possible to add the same goods multiple times to the same stop in the trade route panel.
  • Accelerator keys can now be changed, saved and loaded in the preferences.
  • Reduces the amount of jumping around on the map while animating the moves of enemy units.
  • Fixed leaking file descriptors that crashed the game on Windows.
  • Fixed several issues that forced a server reconnect.
  • Fixed several issues with goto-orders that made the game hang after end of turn.
  • Several bugs that might cause the game to crash have been fixed (for example when all settlements of a native player was destroyed).
  • AI ships should no longer get stuck outside native settlements.
  • The AI will no longer equip specialists (like Elder Statemen) with muskets.
  • For example, the conquest advantage (spanish) will make the player focus on destroying the natives.
  • National advantages will now change how the AI utilizes its military units.
  • This mission is used for dragoons that are escorting artillery when attacking.
  • Adding a new escort mission for protecting units.
  • The AI no longer defends its colonies with scouts.
  • The computer players will now use more advanced tactics when defending and attacking.
  • The AI can now buy units from Europe without cheating.
  • More efficient transportation of goods.
  • The AI colony development and expansion have been improved.
  • The AI now chooses better locations when constructing colonies, and also avoid placing the colonies too close to one another.
  • #FREECIV CHANGE NAME MODS#

    A bug that prevented certain images from being overridden by mods has been fixed.Added tools for easily making new base tiles from a single tiling texture.It's now possible to define nation specific unit types that can be recruited and purchased in Europe.Major changes to the tile goods production so that the actual values matches the original game.New transitions between the base tiles.Stay tuned!Īll 0.12.0 and 0.13.0 games should continue to work with 1.0.0.Īll user visible changes since 0.13.0​ Graphics You can create your own maps with the civworld editor as well.We will continue improving the game through numerous new releases. The game comes with different modpacks that incorporate the rules of the different Civilization games as well as the popular settings of Freeciv players.

    #FREECIV CHANGE NAME FULL#

    Points are awarded for the size of a civilization, its wealth, and cultural and scientific advances.įreeciv is maintained and constantly improved by an international team of coders and enthusiasts with full multiplayer options and extensive multilanguage support. If more than one civilization remains at the deadline, the player with the highest score wins. The game ends when one civilization has eradicated all others or accomplished the goal of space colonization, or at a given deadline. Players can wage war on one another or form diplomatic relationships.

    freeciv change name

    Over time, new technologies are discovered, which allow the construction of new city buildings and the deployment of new units. who must guide their peoples through the centuries. Players take the role of tribal leaders in 4000 B.C. The game ends when there is only one nation left, when the final year has been reached or when a player builds and launches a spaceship, which reaches Alpha Centauri first. It is a turn-based multiplayer strategy game (but humans players move simultaneously), in which each player becomes the leader of a civilization, fighting to become the greatest ruler. The game can be configured to be very close to the original DOS Civ and to Civ II, but not to any other versions of Civilization. The goal is to be a good multiplayer version of Civ and to be true to Sid Meier’s version. Freeciv is a freeware remake of Civilization, originally SGI IRIX, later expanded to all possible platforms.







    Freeciv change name